Mbeng Ngassa monogramMBENG
NGASSA

Project file / SN–001
Silent N Productions

← Work index
The Mbeng family gathered around a wooden garden bench: Pa, Ma holding the baby, and their five children
THE FAMILY / SEASON ONE CAST

SN–001 / ANIMATED SERIES / SEASON ONE

The
Mbengs

An ordinary family in a high-tech future discovers extraordinary powers rooted in ancestral heritage.

ROLE

Creator, director, AI filmmaker, cinematographer

SETTING

Limbe, Cameroon — 2057

FORMAT

12 animated episodes across four arcs

STATUS

Episode One out now · Episode Two in production

THE QUESTION

What does the future feel like when it remembers where it came from?

The Mbengs begins with family: love, irritation, inheritance, humour and the strange weight of returning home. At its centre is a grandmother whose grief has hardened into control, and children who help her let go.

The production uses a reference-locked generative animation pipeline, location maps, story spines, approved stills and a disciplined editorial system to keep the world coherent across episodes.

PRODUCTION LEDGER / EPISODE TWO

The work behind
one episode.

20
Scenes planned, shot-listed and staged
211
Scene stills built from locked references
241
Animated clips generated and reviewed
41
Character sheets keeping every face consistent
15
Location maps for spatial continuity
7
Teasers cut for the Episode Two campaign

01 / WATCH

The series
so far.

Episodes, trailers and shorts live on The Mbengs YouTube channel.
The Mbengs Episode 1 thumbnail
EPISODE 01 / 15 SEPTEMBER 2026

The Blood of the Fon

Superpowers, secrets and family chaos. The first full episode of the series.

Watch on YouTube ↗

02 / BUILD WITH US

From Blender previs to a world of our own.

A one-minute behind-the-scenes film: the family home, the studio and the upstairs corridor as blocked geometry, then as finished frames. It closes with an open invitation to sponsors, supporters and creative collaborators to help make the next chapter.

Previs and final versions of the Mbeng family in the upstairs corridor, side by side

03 / EPISODE TWO CAMPAIGN

Seven teasers.
One week of anticipation.

Vertical cuts announcing Episode Two: The Girl Who Forgot Her Name. Each introduces one character beat, ends on the coming-soon card and points back to the channel. Sound on.
  1. DAY 01 / 0:18

    A missing memory. A new adventure.

    Amina cannot remember her old life. Five new friends are about to change everything.

  2. DAY 02 / 0:16

    Fast kid. Big appetite.

    Heru has speed, confidence and an emergency plantain.

  3. DAY 03 / 0:15

    Super speed. Football problems.

    Being fast does not mean football will go your way.

  4. DAY 04 / 0:18

    Breakfast science. Pa has other ideas.

    Atembe has the measurements. Pa has the flavour.

  5. DAY 05 / 0:17

    Secret door. Clever plants.

    A little green clue leads to a very big discovery.

  6. DAY 06 / 0:15

    Secret mission. Zero subtlety.

    Being invisible is still a work in progress.

  7. DAY 07 / 0:17

    Parents distracted. Adventure activated.

    While the parents are laughing, the children are already on their next adventure.

04 / PROCESS

Previs first.
Then the picture.

Every set and key moment is blocked in Blender before a final frame is made, so camera, scale and staging are decided once. Drag each divider to compare.
The family home as a Blender previs renderThe family home as a finished illustrated framePREVISFINAL
The family homeExterior, Limbe
The upstairs corridor family gathering blocked with Blender mannequinsThe finished corridor frame with the whole Mbeng familyPREVISFINAL
Family gatheringScene 16, upstairs corridor
The studio camera rig blocked in BlenderThe finished studio frame with camera rigPREVISFINAL
Inside the studioScene 13, camera rig
Eliora's bedroom moment blocked in BlenderEliora's bedroom moment as a finished framePREVISFINAL
Eliora, upstairsScene 16, performance
01

Story spine

Script, beats and a shot plan for every scene before any image exists.

02

World memory

Character sheets, wardrobe registries and location maps keep people, objects and places consistent.

03

Blender previs

Sets and staging are blocked in 3D so camera and scale are decided once.

04

Locked frames

Reference-locked stills are generated, reviewed and approved shot by shot.

05

Performance

Approved frames are animated; named takes and final-state discipline prevent drift.

06

Edit & release

Sound, edit, trailers and teasers carry each episode to its audience.