Play with movement
Catch the Vibe, Bubble Rush and Pose Rush explore reaching, moving and matching poses as game controls.
Interactive experience
Body-controlled games, camera effects and keepsake posters. A working local prototype, with event and retail concepts showing where it could go next.
Ask for a demonstration
Experience concept, interface, game rules, body-tracking integration, 3D scenes and locally drawn keepsake posters.
Movement becomes the control, so the interaction can be understood by watching someone play.

Catch the Vibe, Bubble Rush and Pose Rush explore reaching, moving and matching poses as game controls.
The prototype uses a local camera-processing service. Saving a snapshot or poster is an explicit client-side action.
Live-camera behaviour and event conditions still need testing. The scenes below show proposed uses, not delivered client work.
From prototype to possible experience
Generated visual concepts explore how a dedicated game, a keepsake or a product try-on could fit a real setting. Planet Cola and Bold Makeup are proposal treatments; these installations have not been delivered.

A proposed dedicated game: hand movements catch branded cans and bubbles while the timer, score and combo keep the challenge readable. Powered by Tchkap Live AI.

A proposed shop-front beauty station: choose a lip or eye shade and compare it on the live preview beside the physical products. Cosmetic try-on is a proposed extension, not an implemented feature of the current prototype.

A proposed guest photo-and-pose station, with a stylised portrait and optional print.

A proposed Pose Rush installation with a visible play area, timer and a cover-style keepsake.

An unbranded event concept showing how a body-controlled collecting game might bring an audience into the experience.